Extends:
Modifiers:
Source code
SFItem.SFDataNode%%
{
NeededItem=Class'SFItem.SFLogicChute'
NeededMessage="You do not own the logical chute"
bNeedsLineOfSight=True
bHidden=False
DrawType=DT_Mesh
Mesh=LodMesh'SFItem.SFDataNode'
CollisionRadius=30.000000
CollisionHeight=30.000000
bCollideWorld=True
bBlockActors=True
bBlockPlayers=True
bProjTarget=True
}